﻿#pragma once

class C_GameSettingsInput {
private:
	[[maybe_unused]] uint8_t pad_0x0000[0x3E0]{};  // 0x0000
public:
	int* spaceBarKey{};  // 0x3E0
private:
	[[maybe_unused]] uint8_t pad_0x370[0x38]{};  // 0x3E8
public:
	int* sneakKey{};  // 0x420
private:
	[[maybe_unused]] uint8_t pad_0x0428[0x78]{};  // 0x0428
public:
	int* leftKey{};  // 0x4A0
private:
	[[maybe_unused]] uint8_t pad_0x418[0x38]{};  // 0x4A8
public:
	int* rightKey{};  // 0x4E0
private:
	[[maybe_unused]] uint8_t pad_0x450[0x38]{};  // 0x4E8
public:
	int* backKey{};  // 0x520
private:
	[[maybe_unused]] uint8_t pad_0x488[0x38]{};  // 0x528
public:
	int* forwardKey{};  // 0x560
};
